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UWP fixes (and more) #945
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UWP fixes (and more) #945
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# Conflicts: # sdkproject/Assets/Mapbox/Unity/Utilities/DescriptionAttribute.cs.meta # sdkproject/Assets/Resources.meta # sdkproject/ProjectSettings/EditorBuildSettings.asset # sdkproject/ProjectSettings/ProjectSettings.asset
* develop: (104 commits) Release/v1.4.5 (#974) Removed unused variables and unused conditional statements. Move scene to ReplaceFeatures Folder. Added IconicBuildings scene to build settings. Created prefab of IconicBuildingMap and ReloadMapIconicBuildingCanvas. Set zoom slider to 10 to match zoom level in abstract map. Updated DataExplorer (SnapToTerrain = true) and ZoomableMap (Zoom value = 16); removed editor script. Editor script. Corrected typo in description text. Changed button look to flat. Changed condition logic regarding UI input component reference acquisition. Made _cameraPosition and _cameraRotation private. Hero building showcase scene and UI. Add imagery to interactive scene Corrected changlog hero building quantity. Update changelog. Update prefabs and scenes. Removed Guggenheim museum mesh/prefab due to scaling issues. Removed reference from modifier. Removed Willis tower model/prefab as we are not releasing Chicago assets yet. Add check to avoid errors with Mapbox Streets. Reordered StyleTypes.Color declaration; moved to end of enum. Saved CitySimulator with correct texture setting, Remove warnings. ... # Conflicts: # sdkproject/Assets/Mapbox/Unity/MeshGeneration/LayerVisualizers/LocationPrefabsLayerVisualizer.cs # sdkproject/ProjectSettings/ProjectSettings.asset # sdkproject/ProjectSettings/ProjectVersion.txt
abhishektrip
approved these changes
Sep 6, 2018
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Works as advertised.
abhishektrip
added a commit
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Sep 6, 2018
* develop: Updated changelog version to v1.4.6 update changelog change ElevatedTerrainStrategy and ElevatedTerrainWithSidesStrategy classes to create flat terrain mesh on height data errors UWP fixes (and more) (#945) Release/v1.4.5 (#974) # Conflicts: # sdkproject/ProjectSettings/ProjectSettings.asset
abhishektrip
added a commit
that referenced
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Sep 13, 2018
* develop: Terrain section event refactor apply property changes at end of gui (#1009) fix an issue where TerrainFactoryBase didn't respect "none" terrain option (#1006) API's for runtime editing. (#1005) Image section event refactor (#1002) Fix buildingid setting (#998) Map update develop merge fresh (#994) Improve query height method (#979) Mid floor calculation bug fix (#968) Updated changelog version to v1.4.6 update changelog change ElevatedTerrainStrategy and ElevatedTerrainWithSidesStrategy classes to create flat terrain mesh on height data errors UWP fixes (and more) (#945)
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For Hololens-2 and Mapbox in Unity UWP, try this repo ; |
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Related issues
#734 #889 #875
Fixes in this PR enable
UWP
player exports (HoloLens, XBox, Windows Phone, Desktop).Notes:
Scripting Runtime Version
:.NET 4.x
Scripting Backend
:.NET
IL2CPP
does not work - for UWP builds.This is due to some dynamic features in
Mapbox.Json
.TODO:
@atripathi-mb I haven't tested on OSX.
Could you please verify that the assemblies in
sdkproject/Assets/Mapbox/Core/Plugins/Mapbox/vector-tile-cs/
sdkproject/Assets/Mapbox/Core/Plugins/ThirdParty/Mapbox.IO.Compression/
sdkproject/Assets/Mapbox/Core/Plugins/ThirdParty/Mapbox.Json/
have the correct platform set for OSX too?
Description of changes
DescriptionAttribute
errors with UWP buildsMapbox.Utils.PolygonUtils.PointInPolygon
to not rely on theclipper
instance which is actually internal tovector-tile-cs
.dependencies
folder for dependencies, uses assemblies insteadvector-tile-cs
Mapbox.IO.Compression
Mapbox.Json
update-mapbox-unity-sdk-core.sh
update-mapbox-unity-sdk-core.bat
UnityPackager
unitypackage.config
SharpCompress.dll
UnityPackager.exe
QA checklists
<summary>
description as well as description of parameters.Reviewers
@atripathi-mb