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Add DirectWrite bindings #1349
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Add DirectWrite bindings #1349
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ready for review, contains one Breaking Change™ to a public API |
…er (#1351) * Add the ability to supply multiple library paths in SearchPathContainer * OpenAL: Change `soft` parameter from exclusive to preference This means that now if loading OpenAL soft fails, ittl try to fall back to native, and if loading OpenAL native fails, ittl fall back to OpenAL soft * SingletonSeparatedList -> SeparatedList * Loader: Allow fallible loading of native contexts and libraries * SilkTouch: Use fallible codepath for multiple libname fallback
* Load Assimp from source, rather than nuget in GL tut 4.1 * Make all OpenGL examples dispose their IWindow objects properly * Make all Direct3D11 examples dispose their IWindow objects properly
Any bindings after 2.16 should be using this control descriptor, as they arent released yet, and dont need to keep backwards compat
While this is a breaking change, it effects approximately 0 people
Perksey
approved these changes
Mar 29, 2023
3 tasks
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Summary of the PR
This checks another tickbox off the list of #813
Related issues, Discord discussions, or proposals
https://discord.com/channels/521092042781229087/587346162802229298/1087281363268403320
Further Comments
This also touches the Direct2D bindings, to make them use the no-obsolete-enum control descriptor, because they have not been actually released to GH, its fine to make breaking changes