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@Beyley Beyley commented Mar 20, 2023

Summary of the PR

This checks another tickbox off the list of #813

Related issues, Discord discussions, or proposals

https://discord.com/channels/521092042781229087/587346162802229298/1087281363268403320

Further Comments

This also touches the Direct2D bindings, to make them use the no-obsolete-enum control descriptor, because they have not been actually released to GH, its fine to make breaking changes

@Beyley Beyley force-pushed the directwrite branch 3 times, most recently from 752cf5c to 92af804 Compare March 28, 2023 22:49
@Beyley Beyley marked this pull request as ready for review March 28, 2023 22:50
@Beyley Beyley requested a review from a team as a code owner March 28, 2023 22:50
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Beyley commented Mar 28, 2023

ready for review, contains one Breaking Change™ to a public API

Beyley added 9 commits March 28, 2023 17:20
…er (#1351)

* Add the ability to supply multiple library paths in SearchPathContainer

* OpenAL: Change `soft` parameter from exclusive to preference

This means that now if loading OpenAL soft fails, ittl try to fall back to native, and if loading OpenAL native fails, ittl fall back to OpenAL soft

* SingletonSeparatedList -> SeparatedList

* Loader: Allow fallible loading of native contexts and libraries

* SilkTouch: Use fallible codepath for multiple libname fallback
* Load Assimp from source, rather than nuget in GL tut 4.1

* Make all OpenGL examples dispose their IWindow objects properly

* Make all Direct3D11 examples dispose their IWindow objects properly
Any bindings after 2.16 should be using this control descriptor, as they arent released yet, and dont need to keep backwards compat
While this is a breaking change, it effects approximately 0 people
@Perksey Perksey enabled auto-merge (squash) March 29, 2023 09:27
@Perksey Perksey merged commit 6c849a5 into main Mar 30, 2023
@Perksey Perksey deleted the directwrite branch March 30, 2023 00:32
@Beyley Beyley mentioned this pull request Apr 6, 2023
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3 participants