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Redstone Power
Michael Weatherby edited this page Dec 30, 2019
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1 revision
Gets if a block is receiving a redstone signal. Cannot detect input trapped chests.
function du:world/blocks/is_active
execute if score $world.out_0 matches 0 run <not powered>
execute if score $world.out_0 matches 1 run <weak power>
execute if score $world.out_0 matches 2 run <strong power>