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area: performancebugzilledpriority: soonThings we need to do in generalThings we need to do in generaltype: enhancement
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Bugzilla: https://bugzilla.mozilla.org/show_bug.cgi?id=1478125
We spend significant amount of time uploading data with Angle. Note that this wasn't fixed or affected in any way by #2950 because we don't use PBO upload path on Angle, since D3D11 doesn't know how to copy between textures and buffers.
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area: performancebugzilledpriority: soonThings we need to do in generalThings we need to do in generaltype: enhancement