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Description of changes

Version 1.4.0 release.

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Done

abhishektrip and others added 30 commits January 23, 2018 17:42
* add inital version of .editorconfig

* EditorConfig: add trim_trailing_whitespace

* add info about EditorConfig to CHANGELOG

* add info about EditorConfig to CODING-STYLE.md
* Fix scaling issue when converting geo <=> world position.

* Fix typo.

* Fixes issue where bounds were wrong on rotating camera. #511
* fix a bug where layer visualizer keys wasn't saved property when set through vector tile factory editor

* fix the name it uses to find key property

* remove property field for "state" property
* [wip] autorefreshing cache

* implement actual tile request when cache tile is outdated

* auto-migrate old caches (add etag and lastmodified columns)

* TileJSON objects for API wrapper

* tests for TileJSON wrapper

* MBTilesCache: implement 'force update'

* TileJSON tests: test for 'Name' property being not empty

* TileJSONResponse: add inlince docs about which properties can be empty

* add test scene

* fix MBTilesCache exception when  automigrating cache when no cached existed at all

* add inline docs to CachingWebFileSource

* add custom tileset to test scene

* expose menuitem to delete all existing cache files

* add 'Updated' property to HttpResponse and Tile

* VectorTileFactory: on update call delete gameobjects

* additional null checks

* TODO remove!!! scene and asset changes for testing

* own POI visualizer for test tileset

* expose auto-refreshing-cache option in the settings

* change tile factory from destroying object to unregistering tiles (which pools objects)

* delete test scene
…ing-experiments

* commit '0ceb39815363646170bd8bc2e54c1ca64d45fb47':
  MBTilesCache: Windows fix for path and filenames with +260 chars
  fix Unity's bytecode stripping with IL2CPP discarding "ystem.Linq.Expressions.Expression"
  Auto refreshing cache (#521)
  Editor layer key fix (#506)
  Create PRODUCT_ROADMAP.md
  change MapId to Style URL in Map Image Editor (#536)
  Zoomable map scaling fix (#527)
  Add EditorConfig to enforce coding style (#508)
  [publish docs]
  [publish-docs]
  Remove redundant content (#494)
  Adding some clarification for inline documentation.
  Magnifier icon fix (#497)
  PreBuild script fix for Unity >= 2018.1
  Fix MapMatching and Decompression tests (#504)

# Conflicts:
#	sdkproject/Assets/Mapbox/Unity/Map/QuadTreeTileProvider.cs
wilhelmberg and others added 27 commits March 18, 2018 21:45
…nto release/v1.4.0

* 'release/v1.4.0' of github.com:mapbox/mapbox-unity-sdk:
  move misplaced `link.xml` into MapboxAR subfolder
…nto release/v1.4.0

* 'release/v1.4.0' of github.com:mapbox/mapbox-unity-sdk:
  work around crashes on iOS with escaped characters in the URL
@abhishektrip abhishektrip merged commit db24680 into master Mar 21, 2018
@wilhelmberg wilhelmberg deleted the release/v1.4.0 branch March 21, 2018 03:49
abhishektrip added a commit that referenced this pull request Mar 27, 2018
* develop: (215 commits)
  Release/v1.4.0 (#600)
  Update changelog
  another fix for URL encoding for iOS
  Format main scene UI.
  Add event system to CitySimulator scene + filter mouse events on search UI.
  Update project version
  Remove DirectionsQuery
  Fix formatting
  Remove replacing text with latlong for geocode response.
  Update zoomable map scene to not have setCameraHeight
  Disable SetCameraHeight script + add method to query height in unity units.
  Update example descriptions
  Add missing using UnityEngine.
  Fix height data query.
  work around crashes on iOS with escaped characters in the URL
  Add prerequisite info for AR scenes.
  Update buildingswithUniqueIds property.
  Fix scaling in y for map & unity tile. Add script to keep camera above terrain for zoomable map.
  Finally turn on the camera movement script on DataExplorer
  Tweaks to scenes for performance & formatting.
  ...

# Conflicts:
#	sdkproject/Assets/Mapbox/Examples/_sharedModules/TransparentGreyPolygonStack.asset
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8 participants