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Update the transparent 3d pass to not store depth #4174

@HackerFoo

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@HackerFoo

This is a reminder to remove the workaround in MainPass3dNode::run in #3552 after #3776 is resolved.

Disregard until after #3552 is merged.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-Code-QualityA section of code that is hard to understand or change

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