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Pull requests: bevyengine/bevy
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Allow adding and removing asset sources at runtime.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
2
One-to-many asset processing
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix skybox example crashing in WASM by skipping unsupported TAA
#21887
opened Nov 20, 2025 by
it-me-joda
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Prevent WASM from crashing on startup when using FpsOverlayPlugin
#21885
opened Nov 19, 2025 by
it-me-joda
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Remove mention of tracy version from profiling docs
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21881
opened Nov 18, 2025 by
laundmo
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Add MeshPass
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21880
opened Nov 18, 2025 by
momoluna444
•
Draft
Fix shader compilation fail when using visibility range
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21879
opened Nov 18, 2025 by
newDINO
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ssr fix and add some documents
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
.. collapsing with other .. during AssetPath normalization.
A-Assets
Fix crash with Tools used to debug Bevy applications.
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_dev_tools
A-Dev-Tools
#21873
opened Nov 17, 2025 by
ickshonpe
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Fix scene viewer animation switching
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21871
opened Nov 17, 2025 by
greeble-dev
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Simplify Utility functions and types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Debug display of DebugName
A-Utils
#21870
opened Nov 17, 2025 by
chescock
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Update notify-debouncer-full requirement from 0.5.0 to 0.6.0
C-Dependencies
A change to the crates that Bevy depends on
#21869
opened Nov 17, 2025 by
dependabot
bot
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Bump crate-ci/typos from 1.39.0 to 1.39.2
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21867
opened Nov 17, 2025 by
dependabot
bot
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Only present when RenderTarget has been written to
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
DespawnOnExit / DespawnOnEnter fix log spam
A-States
App-level states machines
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix immediate nested loaded assets not loading their dependencies.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Slightly improve the window settings example
A-Windowing
Platform-agnostic interface layer to run your app in
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21862
opened Nov 16, 2025 by
rmsthebest
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Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Observer::with_components
A-ECS
Don't print DebugName spam in duplicate components
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
fix: return current hit for DragDrop event
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix entity display not working with padding.
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21850
opened Nov 15, 2025 by
PhantomMorrigan
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Take the rest pose into account when computing the AABBs of skinned meshes in glTF files.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21845
opened Nov 15, 2025 by
pcwalton
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