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Rendering two 3d passes to the same window only shows the last pass when MSAA is enabled #3499

@HackerFoo

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@HackerFoo

Bevy version

https://github.com/HackerFoo/bevy/tree/two_passes_main

Operating system & version

MacOS 12.1

What you did

This will show a red and a green cube spinning:

cargo run --example two_passes

Setting the MSAA samples to 4 will only show one cube.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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