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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
Description
What problem does this solve or what need does it fill?
Cylinders are a fundamental shape and we should have a means of generating cylinder meshes in Bevy. Currently the closest option to this is a capsule shape.
What solution would you like?
The addition of a Cylinder shape and implementation of From<Cylinder> for Mesh.
What alternative(s) have you considered?
- Modify the capsule so that the ends could have zero radius?
- Import a GLTF
Additional context
PR #305 implemented this feature but was closed before merge. I would like to bring this PR back to life and get it merged, however, meshes, normals, UVs etc are not my area of expertise and I am having some problems with the UVs/normals I think (see below). Perhaps I can open a new PR for this? Some more commits will be necessary to get the rendering working.
David-OConnor
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
