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ios rendering fails: TEXTURE_BINDING_ARRAY not enabled #11282

@mockersf

Description

@mockersf

Bevy version

main since #10057

[Optional] Relevant system information

On the iOS simulator

AdapterInfo { name: "Apple iOS simulator GPU", vendor: 0, device: 0, device_type: DiscreteGpu, driver: "", driver_info: "", backend: Metal }

What you did

cd examples/mobile && make run

What went wrong

Crash with the following error:

wgpu error: Validation Error

Caused by:
    In Device::create_bind_group_layout
      note: label = `mesh_view_layout`
    Binding 14 entry is invalid
    Features Features(TEXTURE_BINDING_ARRAY) are required but not enabled on the device

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-iOSSpecific to the iOS mobile operating systemP-HighThis is particularly urgent, and deserves immediate attentionP-RegressionFunctionality that used to work but no longer does. Add a test for this!

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