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Releases: Unity-Technologies/unityscript2csharp

Fixes for issues #61 & #62

17 Jan 22:59
94adf9c

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Merge pull request #63 from Unity-Technologies/fixes

Fixes for issues #61 & #62

Minor improvements + couple of bug fixes

21 Nov 21:27

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This release fixes a bunch of NullReferenceExceptions

Fixes a couple of issues

05 Jun 18:51

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Fixed issues :

Also fixes an issue in which the converter would fail to find Unity root folder and would print:

UnityScript2CSharp was not able to convert your project:.

The version of Unity passed as the Unity Editor path is too old. Details: Could not find the module assembly folder.
Consider running converter with '-i' option.

log each processed source in verbose mode

11 Mar 13:17

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When the converter crashes this may help to identify which source caused it

Fixes failure to converte projects on 2017.4

01 Mar 12:09

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Previous release introduced a regression on 2017.4. This release is meant to fix that.

Fixes failure to converte project when it uses packages (from Package Manager)

21 Feb 15:10

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This release fixes issue #43 and add some minor improvements in logging.

Add try/catch/finally support

17 Jan 20:22
c3028f3

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This version adds try/catch/finally support and minor improvements to Unity version handling.

Fixes for type resolution failures

10 Oct 18:59
189b2ca

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Fixes:

  1. Fix list of referenced assemblies on OSX (on this platform we need to include unity module assemblies)
  2. Improved final report

Fixes to get the integration working with 2018.1 again

19 Sep 16:58
189b2ca

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  • Fixed a couple of issues that was causing the Editor integration to fail (issue #36).
  • Improved Editor integration to detect version of Editor is not supported (basically avoiding compilation errors).
  • Downgraded .Net version used to build the project (4.6.2 -> 4.6.1) (Issue #37)

Fixes for "yield statements"

20 Apr 13:28
f3b38f6

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FIxes #29: Conversion fails on yield statements