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fix: automatic playback to fail when play audio for not exist file #764
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fix: automatic playback to fail when play audio for not exist file #764
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Summary of Changes
Hello @xiaoxustudio, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request addresses a critical issue where sound effect playback failures could disrupt the application's flow. By introducing error handling for audio elements, it ensures that the system can gracefully recover from playback errors, improving overall stability and user experience.
Highlights
- Sound Effect Playback Reliability: Implemented robust error handling for sound effect playback by adding an 'error' event listener to the audio element. This ensures that if a sound effect fails to load or play, the issue is logged, and the playback process is gracefully terminated, preventing potential hangs or unexpected behavior.
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Code Review
This pull request adds error handling for sound effect playback, which is a good improvement. When a sound effect fails to load, it now correctly cleans up and allows auto-play to proceed. I've added one suggestion to improve the implementation of the error handler to make it more robust and maintainable by decoupling it from the onended
event and using a safer method to find the performance object.
seElement.addEventListener('error', (e) => { | ||
logger.error(`播放效果音失败: ${url}`); | ||
// 播放失败提前结束 | ||
seElement.onended?.(e); | ||
}); |
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Calling seElement.onended
from the error
event handler creates a tight coupling between two semantically different events. This can be brittle if the onended
handler's logic changes in the future to be more specific to successful playback completion.
Furthermore, the loop that is implicitly called (inside the onended
handler) is inefficient and potentially unsafe if the list of performances is modified during iteration.
A better approach is to implement the cleanup logic directly in the error handler using find()
to safely locate and clean up the performance object. This decouples the error handling from the onended
event and is more robust.
seElement.addEventListener('error', (e) => {
logger.error(`播放效果音失败: ${url}`);
// 播放失败提前结束
const perf = WebGAL.gameplay.performController.performList.find(
(p) => p.performName === performInitName
);
if (perf) {
isOver = true;
perf.stopFunction();
WebGAL.gameplay.performController.unmountPerform(perf.performName);
}
});
fixes : #752