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When using Unicorn Engine to emulate ARM64 code on an Android ARM64 device, the performance loss reaches 450x even with no hooks enabled. This seems abnormally high for same-architecture emulation.
Is this normal? If not, what are the possible reasons?
The code is extern "C" int64_t looptest(){ int64_t j=0; for (int64_t i=0;i<1000000;i++){ j+=1; } return j; }