C# chess library containing a complete data structure and move generation.
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Updated
Jun 29, 2024 - C#
C# chess library containing a complete data structure and move generation.
A superhuman chess engine written in Java.
A terminal implementation of the game Quoridor with an engine
Zero + is a Gomoku AI that implements threat space search, minimax with alpha beta pruning optimized with Zobrist and linear sequence cache, Principal Variation Search, and Monte Carlo Tree Search.
Quoridor game implementation integrated with a versatile and reusable AI agent for solving two-player board games
A python based chess engine
A UCI-compatible chess engine, capable of beating (most) human players.
Efficient Algortihm for Tic Tac Toe game ai with alpha beta pruning
A chess AI built using minimax, alpha-beta-pruning, and Zobrist hashing algorithms
a C++ chess engine with support for full chess rules and an AI opponent. It implements move generation, position evaluation, and a minimax search with alpha-beta pruning to choose the best moves. This project is designed to be modular and extensible.
A gomoku player via Min-Max Search and Alpha-Beta Pruning, running on https://botzone.org.cn/
My first chess bot - Bitboard, Alpha-Beta Prunning, Zobrist hashing - ELO 900-1000
Uses bitboards for speed and alpha beta to search for best move
A full MTD(f) implementation. 2x faster than AlphaBeta.
An intelligent agent that plays the board game Go.
ZZT slider puzzle generator
Chess AI game in python using alpha beta pruning
AI team project — Domineering board game AI engine — Python • Game state evaluation heuristic • Alpha-beta pruning • Move ordering • Transpositon table • Zobrist hashing
重力四子棋AI(Minimax+α-β剪枝+Bitboard+Zobrist Hash实现/Alphazero自对弈深度学习实现)
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