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core-graphics: Add CGKeyCodes for numpad keys #712
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core-graphics/src/event.rs
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| pub const RIGHT_ARROW: CGKeyCode = 0x7C; | ||
| pub const DOWN_ARROW: CGKeyCode = 0x7D; | ||
| pub const UP_ARROW: CGKeyCode = 0x7E; | ||
| pub const NUMPAD_0: CGKeyCode = 0x52; |
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Could we use the convention in original Ref?
So it should be KEYPAD_0 in this case.
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I agree, we should use the same name as the original reference. In addition, would it be possible to add all the missing key constants here and put them in the order of the original header file with comments indicating what section they came from?
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I added more constants, but I put them into new structs. Otherwise the comments would have been wrong. I also used the same names as in the original header file.
core-graphics/src/event.rs
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| pub const RIGHT_ARROW: CGKeyCode = 0x7C; | ||
| pub const DOWN_ARROW: CGKeyCode = 0x7D; | ||
| pub const UP_ARROW: CGKeyCode = 0x7E; | ||
| pub const NUMPAD_0: CGKeyCode = 0x52; |
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I agree, we should use the same name as the original reference. In addition, would it be possible to add all the missing key constants here and put them in the order of the original header file with comments indicating what section they came from?
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mrobinson
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Sorry for the long delay. Thanks for included all of the keycodes! I think that only one small set of changes is necessary here.
| /// [Ref](https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.13.sdk/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Headers/Events.h#L197-L261) | ||
| #[repr(C)] | ||
| pub struct ANSIKeyCode; | ||
| impl KeyCode { |
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Did you meant to write impl AnsiKeyCode here? In any case, I think you can just remove the new structures and keep only KeyCode, even though they are in separate enums in the Carbon headers, they are part of the same series of values. Separating seems unnecessary here.
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What do you want me to do with the doc comments? I think they add valuable information, but I don't know how to do that if they are not independent structs. Should they get deleted or merged?
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The documentation could be combined into one block for KeyCode explaining where all these values come from in CoreGraphics.
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Okay, I combined the comments. Is this how you imagined it?
mrobinson
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Yes. Thank you!
Signed-off-by: Martin Robinson <[email protected]>
The numpad keys also always have the same values