Scale or resize the game canvas. Demo
This is for Phaser v3.15 (or earlier) only. Since Phaser 3.16 use the Scale Manager instead.
- fit— scale the canvas up or down to fit the container, and within min/max lengths (if set).
- resize— change the game dimensions to fit the container, and within min/max lengths (if set).
- resize-and-fit— resize within min/max lengths, then scale the canvas to fit any remaining space within the container.
- none— set the canvas scale to 100%.
The default mode is fit.
new Phaser.Game({
  // ...
  plugins: {
    global: [{
      key: 'GameScalePlugin',
      plugin: Phaser.Plugins.GameScalePlugin,
      mapping: 'gameScale',
      data: {/* See 'Configuration' */}
    }]
  }
  // ...
});If you're using ES6 modules, you can use the default export instead:
import GameScalePlugin from 'phaser-plugin-game-scale';
new Phaser.Game({
  // ...
  plugins: {
    global: [{
      key: 'GameScalePlugin',
      plugin: GameScalePlugin,
      mapping: 'gameScale',
      data: {/* See 'Configuration' */}
    }]
  }
  // ...
});Set the scale mode:
// Within a scene:
this.gameScale.setMode('resize');Listen to a scene's resize event to react to game size changes.
See the examples for details.
These are the default settings:
{
  debounce: false,
  debounceDelay: 50,   // Debounce interval, in ms
  maxHeight: Infinity,
  maxWidth: Infinity,
  minHeight: 0,
  minWidth: 0,
  mode: 'fit',
  resizeCameras: true, // Resize each scene camera when resizing the game
  snap: null,          // Snap interval, in px
}// Within a scene:
this.gameScale.configure({/* … */});