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Newsletter 13: Veloren #266

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56 changes: 56 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,62 @@ Chillscapes is written using an early-in-development 2d engine,
[neoc]: https://itch.io/jam/neoc03-rhythm-jam
[kludgine]: https://github.com/khonsulabs/kludgine

### [Veloren][veloren]

![Landscape](veloren-landscape1.png)

^ _Landscape with new LoD and lighting_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In August, Veloren 0.7 was released! Airshipper, Veloren's launcher, also got
updated to 0.4.0. Veloren was featured in the inaugural episode of the [Rust
Game Dev Podcast][veloren-interview]. Although the 0.7 release party saw the
largest number of concurrent players at 57, it ran into some significant issues
which you can read about below.

The largest merge in Veloren so far also happened in August. It included
monumental changes to lighting and added level of detail functionality to see
far-off mountains. Lots of work has been done on the animation, combat, SFX, and
UX front. Animations for movement and combat were added and improved. Work
continued on particle systems, which have been added to Veloren in places like
campfires, fireworks, and weapons.

![Healing sceptre](veloren-sceptre.gif)

^ _Healing sceptre with the new particle system_

You can read more about some specific topics from August:

- [Airshipper 0.4.0 Progress](https://veloren.net/devblog-79#airshipper-0-4-progress-by-songtronix)
- [Animation and Movement Updates](https://veloren.net/devblog-79#animation-and-movement-updates-by-slipped)
- [Particle Timing](https://veloren.net/devblog-80#particle-timing-by-lobster)
- [0.7 Release Party Statistics](https://veloren.net/devblog-81#0-7-release-party-statistics)
- [0.7 Release Party Kick Disaster](https://veloren.net/devblog-81#0-7-release-party-kick-disaster-by-xmac94x)
- [Lighting and World Changes](https://veloren.net/devblog-81#sharp-s-lighting-and-world-changes-branch)
- [0.8 Intro Meeting](https://veloren.net/devblog-82#0-8-intro-meeting)
- [Audio SFX](https://veloren.net/devblog-82#audio-with-ellinia)
- [Photo Gallery](https://veloren.net/devblog-83#photo-gallery)

August's full weekly devlogs: "This Week In Veloren...":
[#79](https://veloren.net/devblog-79), [#80](https://veloren.net/devblog-80),
[#81](https://veloren.net/devblog-81), [#82](https://veloren.net/devblog-82).
[#83](https://veloren.net/devblog-83).

In September, work on 0.8 will continue. Some large systems being worked on
include networking, improved persistence stability, and player experience. Game
design is working on improving the connection between the experience a new
player has, and the current game design. The in-progress 0.8 version will likely
be completed more quickly than 0.7, as to not include too many changes.

![Caves](veloren-cave.png)

^ _Improvements to cave generation_

[veloren]: https://veloren.net
[veloren-interview]: https://rustgamedev.com/episodes/interview-with-team-veloren

## Learning Material Updates

### [Writing NES Emulator in Rust][rust_nes_tutorial]
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