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Newsletter 12: Add FPS Game update #220

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19 changes: 19 additions & 0 deletions content/posts/newsletter-012/index.md
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Expand Up @@ -249,6 +249,25 @@ Check out a [blog post][pushin-post] about the game's release.
[pushin-repository]: https://gitlab.com/septum___/pushin_boxes
[septum-twitter]: https://twitter.com/septum___

### [On FPS Game Progress \#2][on-fps-game-2]

[![fps-game-screenshot](fps-game-2.jpeg)][on-fps-game-2-youtube]

^ _Click to watch a [footage from the game's current state][on-fps-game-2-youtube]._

On this update, [@pingFromHeaven] talks about the lighting implementation that
sets the tone for the game, how Rust is good at shortening the debugging
times, which is especially valuable when working directly with OpenGL and why
he doesn't describe what the game is about.

The next update is going to be about establishing the mood further, which
includes a more elaborate environment with more details, basic SFX and
particles.

[on-fps-game-2-youtube]: https://youtu.be/NIJNgr9zeXk
[on-fps-game-2]: http://atilkockar.com/on-fps-game-progress-2/
[@pingFromHeaven]: https://twitter.com/pingFromHeaven

## Learning Material Updates

### [Rust on iOS with SDL2][rust-ios-sdl2-post]
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