Skip to content

Releases: rintrint/mmdbridge

v1.2.3

04 Jan 22:17

Choose a tag to compare

  • Fix a crash when importing certain VMD files. 50e37f4

v1.2.2

15 Dec 01:02

Choose a tag to compare

  • vmd: Show a proper error message for invalid frame range settings.

v1.2.1

30 Nov 20:56

Choose a tag to compare

  • alembic: Fix UE5 crash when using export mode 1
  • alembic: Fix export mode 1 & 2 not setting material slots correctly
  • alembic: Show error message if failed to write abc file
  • alembic: Add description for export mode 3
  • alembic: Use .data() instead of .front() to avoid undefined behavior on empty vectors

v1.2.0

27 Nov 18:18

Choose a tag to compare

  • Fix broken mesh in Alembic export mode 1
  • Add configurable Alembic export scale factor (default 0.08)
  • Fix potential vertex index calculation issues
  • Remove deprecated mmdbridge_alembic_for_maya.py
  • Improve documentation and code quality

v1.1.2

16 Nov 04:45

Choose a tag to compare

  • Fix VMD export mode 1: properly remove rotation grant effects for PMD models.

v1.1.1

06 Nov 02:16

Choose a tag to compare

  • Fixed an issue where VMD export mode 1 did not correctly remove bone morph influences from the animation.
  • Fixed a potential startup issue or instability by deferring window hooking until MMD main menu is initialized.

v1.1.0

03 Nov 07:09

Choose a tag to compare

  • MMDBridge can now correctly export at high FPS such as 60 or 120. The AVI export FPS does not need to match MMDBridge’s FPS setting, allowing you to bake high-FPS exports into lower-FPS data.
  • MMDBridge can now fix more garbled text in MMD on non-Japanese Windows systems.
  • Improved VMD export performance.
  • The VMD export summary message now shows the elapsed time.
  • Message boxes now appear in the foreground.
  • Fixed Alembic re-exports accumulating meshes from previous exports.
  • Tweaked the plugin settings panel.
  • Improved hook stability.
  • Other bug fixes and robustness improvements.

v1.0.1

14 Oct 12:07

Choose a tag to compare

v1.0.1 - VMD Export Bone Name Validation

This is a patch release that focuses on improving the stability of VMD exports and enhancing the overall code quality.

🔧 Fixes & Improvements

  • Added Bone Name Validation for VMD Export: The exporter now checks for invalid bone names (e.g., non-CP932 compliant, or exceeding 15 bytes) before exporting. If an issue is found, a user-friendly error message is displayed to guide the user in fixing the model data. This prevents the creation of corrupted or unusable .vmd files.

⚙️ Other Changes

  • Code Refactoring: Implemented significant code refactoring across the application to improve maintainability, stability, and structure. This includes simplifying internal hooks and enforcing UTF-16LE for configuration files.
  • Documentation: The project documentation has been improved and restructured for better clarity.

v1.0.0

07 Oct 23:46

Choose a tag to compare

v1.0.0 - Internationalization & Performance Update

This is a major update for MMDBridge. This release introduces significant performance improvements, comprehensive internationalization support, and a wide range of bug fixes, stability enhancements, and many other minor improvements.

🚀 Features & Enhancements

  • Settings Persistence: User configurations are now saved to an .ini file. This means your settings are remembered across sessions without needing to be reconfigured each time.
  • Internationalization Support: Added localization support, enabling easier translation and adaptation for different languages.
  • Chinese Language Support: The distribution now includes localized MMD executables for Simplified and Traditional Chinese.
  • Advanced VMD Export: New advanced settings have been added for VMD exporting, giving users more control.
  • Version Info: A "Version Info" menu item has been added for easier version tracking.
  • UI Improvements: The settings dialog has been tweaked for a better user experience, and the "実行する" option was changed to a checkbox.

⚡️ Performance Improvements

  • Reduced CPU Usage: Replaced inefficient EnumWindows polling with a more efficient, event-driven hook for window detection.
  • Optimized Lookups: Refactored map lookups to avoid redundant searches, improving overall performance.

🐛 Bug Fixes & Stability

  • Unicode & Text Encoding:
    • Fixed garbled text on non-Japanese systems by hooking ANSI WinAPI calls to handle different language encodings correctly.
    • Resolved issues with Unicode file paths for PMD model loading, VMD motion saving, and Alembic (HDF5) exports.
    • Explicitly converted WinAPI calls to their Unicode versions for better compatibility.
  • Memory Management:
    • Fixed several memory and resource leaks, including DLL handle leaks and a memory leak in RenderedMaterial.
    • Replaced raw pointers with smart pointers in many areas to improve memory safety.
  • Export & File Handling:
    • Made the export lifecycle more robust to prevent issues from interruption or restarts.
    • Fixed a bug that could occur when importing duplicate models into MMD.
    • Improved thread-safety for functions that handle resource paths and textures.

🔧 Code Quality & Refactoring

  • Centralized package assets and script loading logic.
  • Cleaned up unused code, updated comments, and formatted code using Ruff and clang-format.

20250909

09 Sep 13:01

Choose a tag to compare

Add Unicode PMX Filepath Support for mmdbridge_vmd.py

The script now works when PMX filepaths contain Unicode characters.