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This repository was archived by the owner on Aug 27, 2025. It is now read-only.
Using the EGL_IMAGE_BRCM_MULTIMEDIA_Y image works fine, but using the U or V locks up the camera/application.
This can be easily reproduced with:
raspistill -t 10000 -g -gs yuv
Specifically, creating the EGLImageKHR works, but calling glEGLImageTargetTexture2DOES(GL_EXTERNAL_OES, {uimg/vimg}) seems to cause the lock up when rendering. Even if the U/V texture(s) are never bound/made active or used in the shader, it still crashes.