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AFK team mate: better ship handling + tests + bugfix #2203
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92c4324
Better ship handling for AFK player
VariableVince 870a35a
New src for retreating transport
VariableVince 0f867eb
Small fix
VariableVince ac128e0
Merge branch 'v26' into warship-afk-handling
VariableVince d479c3e
Warships never attack when friendly is disconnected
VariableVince 1b44273
Fix leftover troop removal on attack and add tests
VariableVince 3c0baa5
Fix condition
VariableVince f583e5b
Merge branch 'v26' into warship-afk-handling
VariableVince fac44c8
Merge branch 'v26' into warship-afk-handling
VariableVince c84e532
Originalowner = attacker
VariableVince 705fce6
Move src check to retreating block
VariableVince a85b6da
add param to isFriendly to prevent afk warship attack
VariableVince 9e7d9ef
Prettier
VariableVince b844bea
origowner outside constr
VariableVince d26886b
Merge branch 'v26' into warship-afk-handling
VariableVince 8b4f35b
Fix origowner
VariableVince dd13a89
Use bestTransportShipSpawn instead of canBuild
VariableVince 3c0d967
Fix no troop loss
VariableVince 32bbdf2
Wording
VariableVince d3382a7
Merge branch 'v26' into warship-afk-handling
VariableVince 04d9c76
No troop remove at init but keep bugfix and test
VariableVince cbcd3db
Prettier
VariableVince 8abebe6
Merge branch 'v26' into warship-afk-handling
VariableVince a91c671
Pascal Case and more ticks
VariableVince fe854c0
Merge branch 'warship-afk-handling' of https://github.com/openfrontio…
VariableVince a7974d9
Merge branch 'v26' into warship-afk-handling
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