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Bezier Shaders & Vector openGL rendering #1190

@microbians

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@microbians

I'm investigating the way to draw bezier curves / nurbs etc. with shaders, here is a list a links and information I found that can improve render times with OF. Any way I must admit I'm new to openGL & shaders so maybe someone can take this to implement maybe an add-on or maybe to added to the core.

Resolution Independent Curve Rendering using Programmable Graphics Hardware
http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf

Resolution independent GPU accelerated Curve & Font rendering
GPU based Resolution Independent Font & Curve Rendering – initial Release
http://jausoft.com/blog/2011/04/01/resolution-independent-gpu-accelerated-curve-font-rendering/
http://ramisantina.com/blog/?p=73
http://vimeo.com/21810192
http://jogamp.org/doc/gpunurbs2011/p70-santina.pdf

Curvy blues
http://www.mdk.org.pl/2007/10/27/curvy-blues

Vector drawing: OpenGL shaders and cairo & vector hardware tessellation
http://www.mdk.org.pl/2007/8/6/vector-drawing-opengl-shaders-and-cairo

ShivaVG & Random Access Rendering of Animated Vector Graphics
http://ivanleben.blogspot.com.es/2007/07/shivavg-open-source-ansi-c-openvg.html
http://www.youtube.com/watch?v=mD8X-e5-sY4
http://www.youtube.com/watch?v=U4USCfwORUg
http://andrejas-atelier.com/ivan/IvanLebenHonsThesis.pdf

RAVG
http://research.microsoft.com/en-us/um/people/hoppe/proj/ravg/

NV Path Rendering Videos (seams only with nvidia)
http://developer.nvidia.com/nv-path-rendering-videos

Vector drawing: OpenGL polygon tessellation
http://www.mdk.org.pl/2007/8/16/vector-drawing-opengl-polygon-tessellation
http://zrusin.blogspot.com.es/2006/07/hardware-accelerated-polygon-rendering.html

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