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editor: prevent vehicle damage and blowVehicle when in basic test mode #652

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PrimelPrime
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As title above this prevents all vehicle damage when in basic test mode (f6) and also blocks serverside blowVehicle requests via admin panel and should fix #651

@Dutchman101
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Dutchman101 commented Jul 23, 2025

Programmed vehicle damage can affect the outcome in racing/minigame maps.
This include explosive barrels (where positioning is being tested) and spike strips that pop tires (where the effect on drivability of that specific part of parcours, or a stunt/tricky road, is being tested with popped tires).

There are probably also other custom map scripts that aren't accounted for, but which some mappers are used to loading together with Basic Test. So there may be conflicts and missing testing functionality from those as well. Even if these scripts (the loading thereof in Basic Test) aren't recommended to use, we'd be unnecesarily breaking backwards compatibility.

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editor: Missing spawn check for F6 mode
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