-
-
Notifications
You must be signed in to change notification settings - Fork 36k
WebGLNodes: Ensure onBuild()
uses the correct material reference.
#27097
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@sunag I don't think this fix is compatible with #26841 though. When
onBuild()
is called inWebGLRenderer
, the material can't be an array of materials so usingconst material = this;
and thenArray.isArray( object.material )
will always evaluate tofalse
. Any ideas how to avoid breakage of multi materials?There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If we can't fix this in
WebGLNodes
, I'll revert and add this to the renderer:That means however
Scene.overrideMaterial
can't be of type node material. But at least #27095 will be fixed.Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think it would be good to fix this in
WebGLNodes
somehow since the assumption materials can be derived from theobject
reference isn't right. I've realized this does not only breakoverrideMaterial
but shadow map rendering as well (since objects with node materials are rendered with depth/distance materials).There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I added a remaining reference here, it looks ok to me now using
overrideMaterial
.Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I have simplified the method a bit. The fiddle from #26811 (comment) still works and #27095 is also fixed. Hope, it looks good!