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Pixeldeviceratio on Postprocessing examples #9266

@throni3git

Description

@throni3git
Description of the problem

While in chrome using the possibility to emulate mobile devices with pixelDeviceRatio != 1 everything works, i'm getting coarse image quality for the postprocessing examples like

http://threejs.org/examples/#webgl_postprocessing_taa
http://threejs.org/examples/#webgl_postprocessing_msaa_unbiased

I played with setPixelRatio and stuff, but none helped to get an appropriate rendering. Since a project of mine is heavily relying on these antialiasing processes, i'd like to figure out why this is rendering strange...

screenshot_20160701-154742

Three.js version
  • Dev
  • [ x ] r78
  • ...
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
  • [ x ] Android
  • [ x ] IOS
Hardware Requirements (graphics card, VR Device, ...)

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