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Description
Description of the problem
While in chrome using the possibility to emulate mobile devices with pixelDeviceRatio != 1 everything works, i'm getting coarse image quality for the postprocessing examples like
http://threejs.org/examples/#webgl_postprocessing_taa
http://threejs.org/examples/#webgl_postprocessing_msaa_unbiased
I played with setPixelRatio and stuff, but none helped to get an appropriate rendering. Since a project of mine is heavily relying on these antialiasing processes, i'd like to figure out why this is rendering strange...
Three.js version
- Dev
- [ x ] r78
- ...
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- Linux
- [ x ] Android
- [ x ] IOS
