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Non Linear Animation  #7913

@derivou

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@derivou

Hi, I tried to start this issue in #6050 but as there is no assignee I guess it's stopped. My proposal is to discuss means to make NLA editing using the three.js api and with object exported from Blender. My understanding of the siituation so far is that the point has not yet been adressed and after looking into the blender exported json files and into Animation.play (and Animationhandler.update) I guess NLA is currently not possible as there is nothing to differentiate bones which are animated from those which are not. Could there be an initial disucssion between "blender export" and "Animation functions" to identify how this could implemented ?

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