Skip to content

WebGLRenderer display bug at large sizes #5194

@jhickner

Description

@jhickner

Hello,

I'm running into a display bug at large output sizes with the WebGLRenderer. Fiddle here.

When setting the canvas size (with renderer.setSize) to a width or height above 4096, the output begins to distort and the camera appears to go off center. It happens with both Orthographic and Perspective cameras. You can get a feel for what's happening by just changing the width in the fiddle. Above 4096 the effect begins and becomes more and more pronounced as you go up from there.

It looks like everything renders correctly when using CanvasRenderer, so I think it's a problem in the WebGLRenderer.

Thanks!

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions