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Hello,
I'm running into a display bug at large output sizes with the WebGLRenderer. Fiddle here.
When setting the canvas size (with renderer.setSize
) to a width or height above 4096, the output begins to distort and the camera appears to go off center. It happens with both Orthographic and Perspective cameras. You can get a feel for what's happening by just changing the width in the fiddle. Above 4096 the effect begins and becomes more and more pronounced as you go up from there.
It looks like everything renders correctly when using CanvasRenderer
, so I think it's a problem in the WebGLRenderer.
Thanks!