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Blender Exporter: Camera's Y position gets negated. #4207

@kayomarz

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@kayomarz

Blender exporter seems to negate the value of the y position of the camera.

Note: This is not related to the Flip YZ feature.

Apart from this, the exporter works great.

Blender version: 2.69.0 (r60991)
Three.js revision: 63

The property pane of the default blender scene shows the camera position as: 7.48113, -6.50764, 5.34367

Blender exporter exports it as: 7.48113, 6.50764, 5.34367

Following is a snipped of the default blender scene exported using blender exporter. (Note that Flip YZ is enabled.)

    "Camera" : {
        "type"  : "PerspectiveCamera",
        "fov"   : 49.159264,
        "aspect": 1.333000,
        "near"  : 0.100000,
        "far"   : 100.000000,
        "position": [ 7.48113, 5.34367, 6.50764 ],
        "target"  : [ 0, 0, 0 ]
    }

After digging into the python code, line number 2178 shows that the y position is explicitly negated.

Wondering if there's any reason for negating it or maybe just a typo?

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