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After being very confused on how to actually export Morph Targets I found this thread
It doesn't seem like following what @filmshaw posted works at all. Not commenting out the the part of the code seems to add an Edgesplit to my mesh every time I try to export it. Which, in return, gives me the error that I can't export a mesh with modifiers and shape keys.
Which I suppose is what should be happening.
However, if I do comment out the code I just receive this error
I don't know if I'm just very confused as to how to go about this, but I can't seem to get it working. Is there a specific fix I'm missing for this specific issue or is this still open?
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