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Blender exporter - Exported object transforms and geometry don't match Blender. #11803

@manthrax

Description

@manthrax
Description of the problem

The blender exporter is doing a bunch of coordinate space conversions to change the up axis...
So normals and vertices have their axis swapped around....
Additionally, there are attempts to adjust transforms to compensate for this shift, but they don't seem to be consistent.
When exporting the following scene, and importing the result into the three.viewer:

image

I get this:

image

Three.js version
  • Dev
  • r85
  • ...
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, ...)

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