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macOS: lldb-mi uses 100% when debugging GTESTs #9831

@H-G-Hristov

Description

@H-G-Hristov

Type: Bug

Im using the C++ TestMate extension

  1. Place a breakpoint in a GTest
  2. Run debugging on Unit test
  3. The debugger stops on the breakpoint a spinner in Locals turns around indefinitely
  4. Click continue, etc. nothing happens

If a breakpoint is placed in another file (non-GTest), debugging works.

Debugging can be stopped. After multiple starts and restarts there many
lldb-mi processes using 100% cpu.

Extension version: 1.12.4
VS Code version: Code 1.70.2 (Universal) (e4503b30fc78200f846c62cf8091b76ff5547662, 2022-08-16T05:36:37.829Z)
OS version: Darwin arm64 21.6.0
Modes:

System Info
Item Value
CPUs Apple M1 Pro (8 x 24)
GPU Status 2d_canvas: enabled
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled
Load (avg) 6, 32, 25
Memory (System) 16.00GB (1.90GB free)
Process Argv --crash-reporter-id a7eaff19-94ae-4653-b917-d9aaab19da5d
Screen Reader no
VM 0%
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