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Description
Type: Bug
Im using the C++ TestMate extension
- Place a breakpoint in a GTest
- Run debugging on Unit test
- The debugger stops on the breakpoint a spinner in Locals turns around indefinitely
- Click continue, etc. nothing happens
If a breakpoint is placed in another file (non-GTest), debugging works.
Debugging can be stopped. After multiple starts and restarts there many
lldb-mi processes using 100% cpu.
Extension version: 1.12.4
VS Code version: Code 1.70.2 (Universal) (e4503b30fc78200f846c62cf8091b76ff5547662, 2022-08-16T05:36:37.829Z)
OS version: Darwin arm64 21.6.0
Modes:
System Info
Item | Value |
---|---|
CPUs | Apple M1 Pro (8 x 24) |
GPU Status | 2d_canvas: enabled canvas_oop_rasterization: disabled_off direct_rendering_display_compositor: disabled_off_ok gpu_compositing: enabled metal: disabled_off multiple_raster_threads: enabled_on opengl: enabled_on rasterization: enabled raw_draw: disabled_off_ok skia_renderer: enabled_on video_decode: enabled video_encode: enabled webgl: enabled webgl2: enabled |
Load (avg) | 6, 32, 25 |
Memory (System) | 16.00GB (1.90GB free) |
Process Argv | --crash-reporter-id a7eaff19-94ae-4653-b917-d9aaab19da5d |
Screen Reader | no |
VM | 0% |
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H-G-Hristov, Zingam, Gorithow, y66721986 and huanghugo