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@brnkhy brnkhy commented Oct 4, 2018

move all interfaces and classes inside AbstractMap file to individual files and their respective folders

categorize Abstract map with private fields, properties, methods in regions

@atripathi-mb

… files and their respective folders

categorize Abstract map with private fields, properties, methods in regions
@brnkhy brnkhy requested a review from abhishektrip October 4, 2018 15:37
* develop:
  Custom material fix (#1064)
  Edit IImageryLayer comments (#1055)
  SnapToZero fix (#1063)
  Clean unbinding ui events (#1062)
  Salesforce Tower fix in Unity 2017.4.2f2 (#1060)
  Add default terrain-rgb if custom source is empty. (#1061)
  Zombie object fix (#1057)
  Removing feature layers through UI calls vectorLayerProperties.OnSubLayerPropertyRemoved to trigger VectorLayer.RemoveVectorLayer (#1056)
  fix an issue where ReplaceFeatureModifier was creating duplicates on layer toggling (#1051)
  Api methods review (#1052)

# Conflicts:
#	sdkproject/Assets/Mapbox/Unity/Map/AbstractMap.cs
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👍

…ureAbstractMapFile

* commit '782c9fa9a22495d60456bd7cd7172485c3984a82':
  Removed update debug messages (#1065)
  Fix tabletop ar snap to plane (#999)

# Conflicts:
#	sdkproject/Assets/Mapbox/Unity/Map/AbstractMap.cs
@abhishektrip abhishektrip merged commit 35d4ba8 into develop Oct 8, 2018
abhishektrip added a commit that referenced this pull request Oct 9, 2018
* develop: (617 commits)
  Fixed material assignment in prefabs. (#1072)
  fix resetmap function in AbstractMap (#1068)
  Vector tile factory file restructure (#1070)
  Unity 2017 custom material fix (#1067)
  Add test for map + fix errors. (#1066)
  move all interfaces and classes inside AbstractMap file to individual files and their respective folders (#1054)
  Removed update debug messages (#1065)
  Fix tabletop ar snap to plane (#999)
  Custom material fix (#1064)
  Edit IImageryLayer comments (#1055)
  SnapToZero fix (#1063)
  Clean unbinding ui events (#1062)
  Salesforce Tower fix in Unity 2017.4.2f2 (#1060)
  Add default terrain-rgb if custom source is empty. (#1061)
  Zombie object fix (#1057)
  Removing feature layers through UI calls vectorLayerProperties.OnSubLayerPropertyRemoved to trigger VectorLayer.RemoveVectorLayer (#1056)
  fix an issue where ReplaceFeatureModifier was creating duplicates on layer toggling (#1051)
  Api methods review (#1052)
  Enable disable vector layer fix (#1050)
  Added /// comments to VectorFilterOptions. (#1049)
  ...

# Conflicts:
#	documentation/docs/05-changelog.md
#	sdkproject/Assets/Mapbox/Examples/0_PrefabScenes/CitySimulator.unity
#	sdkproject/Assets/Mapbox/Examples/0_PrefabScenes/LocationBasedGame.unity.meta
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/DataExplorer.unity
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/InteractiveStyledVectorMap.unity
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/Modules/TrafficLayer/SevereTraffic/ExplorerSevereTrafficMaterial.asset
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/Traffic/HeavyTrafficMaterial.asset
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/Traffic/LowTrafficMaterial.asset
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/Traffic/ModerateTrafficMaterial.asset
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/Traffic/SevereTrafficMaterial.asset
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/Traffic/SevereTrafficMaterial.mat.meta
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/TrafficAndDirections.unity
#	sdkproject/Assets/Mapbox/Examples/1_DataExplorer/TrafficAndDirections.unity.meta
#	sdkproject/Assets/Mapbox/Examples/2_AstronautGame/AstronautGame.unity
#	sdkproject/Assets/Mapbox/Examples/2_AstronautGame/AstronautGame.unity.meta
#	sdkproject/Assets/Mapbox/Examples/2_AstronautGame/AstronautGame/Park/cone.FBX.meta
#	sdkproject/Assets/Mapbox/Examples/2_AstronautGame/AstronautGame/Road/LocationRoadMaterialModifier.asset
#	sdkproject/Assets/Mapbox/Examples/4_ReplaceFeatures/IconicBuildings.unity
#	sdkproject/Assets/Mapbox/Examples/4_ReplaceFeatures/ReplaceFeatures.unity
#	sdkproject/Assets/Mapbox/Examples/5_Playground/Materials/HeadingMat.mat
#	sdkproject/Assets/Mapbox/Examples/5_Playground/Materials/HeadingMat.mat.meta
#	sdkproject/Assets/Mapbox/Examples/5_Playground/Scenes/RemoveZ-Fighting.unity
#	sdkproject/Assets/Mapbox/Examples/Prefabs/ReloadMapIconicBuildingCanvas.prefab
#	sdkproject/Assets/Mapbox/Examples/Resources/DirectionMaterial.mat.meta
#	sdkproject/Assets/Mapbox/Prefabs/CitySimulatorMap.prefab
#	sdkproject/Assets/Mapbox/Prefabs/IconicBuildingMap.prefab
#	sdkproject/Assets/Mapbox/Resources/HeroStructures/Materials/StatueOfLibertyBase.mat
#	sdkproject/Assets/Mapbox/Resources/HeroStructures/Materials/StatueOfLibertyBody.mat
#	sdkproject/Assets/Mapbox/Unity/DataContainers/ElevationRequiredOptions.cs
#	sdkproject/Assets/Mapbox/Unity/DataContainers/GeometryMaterialOptions.cs
#	sdkproject/Assets/Mapbox/Unity/DataContainers/TileProviderOptions.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/FeatureSubLayerTreeView.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/MapManagerEditor.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PointsOfInterestSubLayerTreeView.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/BehaviorModifiersSectionDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/CoreVectorLayerPropertiesDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/ElevationLayerPropertiesDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/ElevationRequiredOptionsDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/FeaturesSubLayerPropertiesDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/GeometryMaterialOptionsDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/ModelingSectionDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/PointsOfInterestSubLayerPropertiesDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/Editor/PropertyDrawers/VectorFilterOptionsDrawer.cs
#	sdkproject/Assets/Mapbox/Unity/LayerProperties/CoreVectorLayerProperties.cs
#	sdkproject/Assets/Mapbox/Unity/LayerProperties/VectorSubLayerProperties.cs
#	sdkproject/Assets/Mapbox/Unity/Map/AbstractMap.cs
#	sdkproject/Assets/Mapbox/Unity/Map/AbstractMapVisualizer.cs
#	sdkproject/Assets/Mapbox/Unity/Map/AbstractTileProvider.cs
#	sdkproject/Assets/Mapbox/Unity/Map/GlobeTileProvider.cs
#	sdkproject/Assets/Mapbox/Unity/Map/Interfaces/IMap.cs
#	sdkproject/Assets/Mapbox/Unity/Map/QuadTreeTileProvider.cs
#	sdkproject/Assets/Mapbox/Unity/Map/RangeAroundTransformTileProvider.cs
#	sdkproject/Assets/Mapbox/Unity/Map/RangeTileProvider.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Data/UnityTile.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/AbstractTileFactory.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/ImageDataFetcher.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/MapImageFactory.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainDataFetcher.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainFactoryBase.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/ElevatedTerrainStrategy.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/ElevatedTerrainWithSidesStrategy.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/FlatSphereTerrainStrategy.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/FlatTerrainStrategy.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/TerrainStrategies/LowPolyTerrainStrategy.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/VectorDataFetcher.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Factories/VectorTileFactory.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Interfaces/LayerVisualizerBase.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/LayerVisualizers/LocationPrefabsLayerVisualizer.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/LayerVisualizers/VectorLayerVisualizer.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Modifiers/MeshModifiers/ReplaceFeatureCollectionModifier.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Modifiers/MeshModifiers/ReplaceFeatureModifier.cs
#	sdkproject/Assets/Mapbox/Unity/MeshGeneration/Modifiers/TextureSideWallModifier.cs
#	sdkproject/Assets/Mapbox/Unity/SourceLayers/MapboxDefaultStyles.cs
#	sdkproject/Assets/Mapbox/Unity/SourceLayers/TerrainLayer.cs
#	sdkproject/Assets/MapboxAR/Examples/Scenes/TabletopAR.unity
#	sdkproject/Assets/MapboxAR/Examples/Scenes/WorldScaleAR-ManualAlignment.unity
#	sdkproject/Assets/MapboxAR/Examples/Scenes/WorldScaleAR.unity
#	sdkproject/Assets/Resources.meta
#	sdkproject/ProjectSettings/ProjectSettings.asset
#	sdkproject/ProjectSettings/ProjectVersion.txt
@abhishektrip abhishektrip deleted the restructureAbstractMapFile branch October 12, 2018 05:22
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