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## CHANGELOG
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### v.1.4.0
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*??/??/2018*
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#####
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- Fix `Range Property` extrusion option for vector features.
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- Add scale factor for extrusion value derived from feature property.
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### v.1.4.0
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*03/20/2018*
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#####
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- Drag and drop prefabs for most common use cases.
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- Drag and drop prefabs for most common use cases.
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- New Abstract Map UI
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- Style development - colorization and atlas template generator
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- Style development - colorization and atlas template generator
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- Use texture atlas for building geometries.
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- Merge buildings with unique ids using the experimental 3D buildings tileset.
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- Merge buildings with unique ids using the experimental 3D buildings tileset.
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- Added a API call on AbstractMap to query height at a certain latitude longitude.
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- Included EditorConfig file to enforce coding style
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- Integration of previously seperate AR support https://github.com/mapbox/mapbox-unity-sdk/pull/544
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### v.1.3.0
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*12/18/2017*
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##### Upgrade Instructions
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##### Upgrade Instructions
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- As always, if you already have a project with a previous version of the SDK, please remove older versions before installing this new one!
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-`FeatureBehaviour` is no longer added to feature gameobjects by default. Use a `FeatureBehaviourModifier` to add this component (optimization).
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-`TextureModifier` is obsolete. Please use `MaterialModifier`.
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##### New Features
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- Added convenience methods to `AbstractMap` to convert between Lat/Lon ↔ Vector3. This also works for maps that have been translated, rotated, or scaled! #387
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- Added tile error exception events that you can hook into to know when specific tiles fail to load. We provide an example `TileErrorHandler` object that logs these to console.
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- Added tile error exception events that you can hook into to know when specific tiles fail to load. We provide an example `TileErrorHandler` object that logs these to console.
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- Added C# wrapper for Mapbox Token API (to validate tokens).
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- Added transparency shader for raster tiles—this enables you to convert black to alpha from Mapbox studio styles (to render just road labels, for example).
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- Added new `LoftModifier`—use this to make complex geometry from line features.
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##### Bug Fixes
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- It should now be safe to nest the Mapbox folder (SDK) in your own projects.
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- You can now properly change/load scenes at runtime. #381
- Custom inspectors now properly serialize assets assigned via built-in object browser.
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- Fix for certain tile providers not updating properly when re-initializing a map.
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- Fixed issue where clipped features would result in several new features. #398
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- Array support to mock a specific route (`LocationArrayEditorLocationProvider`).
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- Transform support on `EditorLocationProvider` to create simple offsets.
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- Use Unity Remote app to send location updates directly to the Unity editor from your device!
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-`DynamicZoom` example has been improved, see new `Zoomable` map example.
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-`DynamicZoom` example has been improved, see new `Zoomable` map example.
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- Added string to lat/lon conversion method.
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- Various nodes in the map factory framework now have public fields to support run-time styling or modification before map generation (based on settings, for example).
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- Maps now support float values for zoom level—you can use this to inform camera controllers, for example.
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- Elevation textures are no longer held in memory and height data parsing and access is much faster
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- Added new `FlatTerrainFactory` that is optimized specifically for flat maps
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- Tiles can now be cached in memory—configure the cache size in `MapboxAccess.cs` (default size is 500)
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- Slippy maps now dispose tiles that determined to be "out of range"
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- Slippy maps now dispose tiles that determined to be "out of range"
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- Tiles that are out of range before completion are properly cancelled
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- Terrain generation in Unity 5.5+ should be much faster and allocate less memory
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- Fixed issue where visualizers for `MeshFactories` were not being serialized properly
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- Fixed null reference exception when creating a new `MeshFactory`
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### v0.5.0
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### v0.5.0
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*04/26/2017*
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- Added support for UWP
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- Share your Hololens creations with us!
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- Added support for UWP
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- Share your Hololens creations with us!
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- Fixed precision issue with tile conversions
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- Replaced `Geocoordinate` with `Vector2d`
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- Mapbox API Token is now stored in MapboxAccess.txt
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