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Description
TODO: refine this milestone description.
Milestone tracking when most of the common mesh shader functionality is working.
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Language (#21)
- DispatchMesh address space and uniformity design
- [HLSL]
precise
keyword for floating point types llvm-project#100776
Semantics (#25)
- Specialized mesh shader parameter handling (vertices, primitives, indices)
DirectX Container (#9)
- Entry properties for mesh shader in PSV0 part.
- Update DX Validator to validate non-dxil parts by semantic rather than memory comparison #2
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