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[DirectX backend] generate ISG1, OSG1 part for compute shader #90508
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[DirectX backend] generate ISG1, OSG1 part for compute shader
python3kgae bca032c
Use llvm::mcdxbc::Signature.
python3kgae de055b1
Change to raw_svector_ostream.
python3kgae 4a4f392
Remove Triple which is for hull shader.
python3kgae 25c2541
Code cleanup.
python3kgae b216910
Fix typo.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,26 @@ | ||
; RUN: opt %s -dxil-embed -dxil-globals -S -o - | FileCheck %s | ||
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC | ||
target triple = "dxil-unknown-shadermodel6.0-compute" | ||
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; CHECK: @dx.isg1 = private constant [8 x i8] c"\00\00\00\00\08\00\00\00", section "ISG1", align 4 | ||
; CHECK: @dx.osg1 = private constant [8 x i8] c"\00\00\00\00\08\00\00\00", section "OSG1", align 4 | ||
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define void @main() #0 { | ||
entry: | ||
ret void | ||
} | ||
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attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" } | ||
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!dx.valver = !{!0} | ||
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!0 = !{i32 1, i32 7} | ||
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; DXC: - Name: ISG1 | ||
; DXC-NEXT: Size: 8 | ||
; DXC-NEXT: Signature: | ||
; DXC-NEXT: Parameters: [] | ||
; DXC: - Name: OSG1 | ||
; DXC-NEXT: Size: 8 | ||
; DXC-NEXT: Signature: | ||
; DXC-NEXT: Parameters: [] |
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