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[SLP] Include vectorized calls in spill cost #125650

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6 changes: 3 additions & 3 deletions llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12248,10 +12248,10 @@ InstructionCost BoUpSLP::getSpillCost() {
};

// Debug information does not impact spill cost.
// Vectorized calls, represented as vector intrinsics, do not impact spill
// cost.
// Vectorized calls, represented as vector intrinsics, may still impact
// spill cost if scalarized in codegen.
if (const auto *CB = dyn_cast<CallBase>(&*PrevInstIt);
CB && !NoCallIntrinsic(CB) && !isVectorized(CB))
CB && !NoCallIntrinsic(CB))
NumCalls++;

++PrevInstIt;
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46 changes: 46 additions & 0 deletions llvm/test/Transforms/SLPVectorizer/RISCV/math-function.ll
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,52 @@ entry:
ret <4 x float> %vecins.3
}

; Don't vectorize @llvm.exp because it will be scalarized in codegen.
define void @exp_v2f64(ptr %a) {
; CHECK-LABEL: define void @exp_v2f64
; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
; CHECK-NEXT: [[X:%.*]] = load double, ptr [[A]], align 8
; CHECK-NEXT: [[GEP:%.*]] = getelementptr double, ptr [[A]], i64 1
; CHECK-NEXT: [[Y:%.*]] = load double, ptr [[GEP]], align 8
; CHECK-NEXT: [[X_ADD:%.*]] = fadd double [[X]], 1.000000e+00
; CHECK-NEXT: [[Y_ADD:%.*]] = fadd double [[Y]], 1.000000e+00
; CHECK-NEXT: [[X_EXP:%.*]] = call double @llvm.exp.f64(double [[X_ADD]])
; CHECK-NEXT: [[Y_EXP:%.*]] = call double @llvm.exp.f64(double [[Y_ADD]])
; CHECK-NEXT: [[X_ADD2:%.*]] = fadd double [[X_EXP]], 1.000000e+00
; CHECK-NEXT: [[Y_ADD2:%.*]] = fadd double [[Y_EXP]], 1.000000e+00
; CHECK-NEXT: store double [[X_ADD2]], ptr [[A]], align 8
; CHECK-NEXT: store double [[Y_ADD2]], ptr [[GEP]], align 8
; CHECK-NEXT: ret void
;
; DEFAULT-LABEL: define void @exp_v2f64
; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
; DEFAULT-NEXT: [[X:%.*]] = load double, ptr [[A]], align 8
; DEFAULT-NEXT: [[GEP:%.*]] = getelementptr double, ptr [[A]], i64 1
; DEFAULT-NEXT: [[Y:%.*]] = load double, ptr [[GEP]], align 8
; DEFAULT-NEXT: [[X_ADD:%.*]] = fadd double [[X]], 1.000000e+00
; DEFAULT-NEXT: [[Y_ADD:%.*]] = fadd double [[Y]], 1.000000e+00
; DEFAULT-NEXT: [[X_EXP:%.*]] = call double @llvm.exp.f64(double [[X_ADD]])
; DEFAULT-NEXT: [[Y_EXP:%.*]] = call double @llvm.exp.f64(double [[Y_ADD]])
; DEFAULT-NEXT: [[X_ADD2:%.*]] = fadd double [[X_EXP]], 1.000000e+00
; DEFAULT-NEXT: [[Y_ADD2:%.*]] = fadd double [[Y_EXP]], 1.000000e+00
; DEFAULT-NEXT: store double [[X_ADD2]], ptr [[A]], align 8
; DEFAULT-NEXT: store double [[Y_ADD2]], ptr [[GEP]], align 8
; DEFAULT-NEXT: ret void
;
%x = load double, ptr %a
%gep = getelementptr double, ptr %a, i64 1
%y = load double, ptr %gep
%x.add = fadd double %x, 1.0
%y.add = fadd double %y, 1.0
%x.exp = call double @llvm.exp(double %x.add)
%y.exp = call double @llvm.exp(double %y.add)
%x.add2 = fadd double %x.exp, 1.0
%y.add2 = fadd double %y.exp, 1.0
store double %x.add2, ptr %a
store double %y.add2, ptr %gep
ret void
}

declare float @expf(float) readonly nounwind willreturn

; We can not vectorized exp since RISCV has no such instruction.
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