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[RISCV] Fold vfmv.f.s into load from stack #110129

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Sep 27, 2024
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18 changes: 18 additions & 0 deletions llvm/lib/Target/RISCV/RISCVInstrInfo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -784,6 +784,24 @@ MachineInstr *RISCVInstrInfo::foldMemoryOperandImpl(
}
break;
}
if (RISCV::getRVVMCOpcode(MI.getOpcode()) == RISCV::VFMV_F_S) {
unsigned Log2SEW =
MI.getOperand(RISCVII::getSEWOpNum(MI.getDesc())).getImm();
switch (Log2SEW) {
case 4:
// TODO: Support f16/bf16
return nullptr;
case 5:
LoadOpc = RISCV::FLW;
break;
case 6:
LoadOpc = RISCV::FLD;
break;
default:
llvm_unreachable("Unexpected SEW");
}
break;
}
return nullptr;
case RISCV::SEXT_H:
LoadOpc = RISCV::LH;
Expand Down
97 changes: 97 additions & 0 deletions llvm/test/CodeGen/RISCV/rvv/stack-folding.ll
Original file line number Diff line number Diff line change
Expand Up @@ -160,3 +160,100 @@ truebb:
falsebb:
ret i8 0
}

define double @f64(<vscale x 1 x double> %v, i1 %c) {
; RV32-LABEL: f64:
; RV32: # %bb.0:
; RV32-NEXT: addi sp, sp, -16
; RV32-NEXT: .cfi_def_cfa_offset 16
; RV32-NEXT: csrr a1, vlenb
; RV32-NEXT: slli a1, a1, 1
; RV32-NEXT: sub sp, sp, a1
; RV32-NEXT: .cfi_escape 0x0f, 0x0d, 0x72, 0x00, 0x11, 0x10, 0x22, 0x11, 0x02, 0x92, 0xa2, 0x38, 0x00, 0x1e, 0x22 # sp + 16 + 2 * vlenb
; RV32-NEXT: addi a1, sp, 16
; RV32-NEXT: vs1r.v v8, (a1) # Unknown-size Folded Spill
; RV32-NEXT: andi a0, a0, 1
; RV32-NEXT: #APP
; RV32-NEXT: #NO_APP
; RV32-NEXT: beqz a0, .LBB4_2
; RV32-NEXT: # %bb.1: # %truebb
; RV32-NEXT: fld fa0, 16(sp) # 8-byte Folded Reload
; RV32-NEXT: j .LBB4_3
; RV32-NEXT: .LBB4_2: # %falsebb
; RV32-NEXT: fcvt.d.w fa0, zero
; RV32-NEXT: .LBB4_3: # %falsebb
; RV32-NEXT: csrr a0, vlenb
; RV32-NEXT: slli a0, a0, 1
; RV32-NEXT: add sp, sp, a0
; RV32-NEXT: addi sp, sp, 16
; RV32-NEXT: ret
;
; RV64-LABEL: f64:
; RV64: # %bb.0:
; RV64-NEXT: addi sp, sp, -16
; RV64-NEXT: .cfi_def_cfa_offset 16
; RV64-NEXT: csrr a1, vlenb
; RV64-NEXT: slli a1, a1, 1
; RV64-NEXT: sub sp, sp, a1
; RV64-NEXT: .cfi_escape 0x0f, 0x0d, 0x72, 0x00, 0x11, 0x10, 0x22, 0x11, 0x02, 0x92, 0xa2, 0x38, 0x00, 0x1e, 0x22 # sp + 16 + 2 * vlenb
; RV64-NEXT: addi a1, sp, 16
; RV64-NEXT: vs1r.v v8, (a1) # Unknown-size Folded Spill
; RV64-NEXT: andi a0, a0, 1
; RV64-NEXT: #APP
; RV64-NEXT: #NO_APP
; RV64-NEXT: beqz a0, .LBB4_2
; RV64-NEXT: # %bb.1: # %truebb
; RV64-NEXT: fld fa0, 16(sp) # 8-byte Folded Reload
; RV64-NEXT: j .LBB4_3
; RV64-NEXT: .LBB4_2: # %falsebb
; RV64-NEXT: fmv.d.x fa0, zero
; RV64-NEXT: .LBB4_3: # %falsebb
; RV64-NEXT: csrr a0, vlenb
; RV64-NEXT: slli a0, a0, 1
; RV64-NEXT: add sp, sp, a0
; RV64-NEXT: addi sp, sp, 16
; RV64-NEXT: ret
tail call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
br i1 %c, label %truebb, label %falsebb
truebb:
%x = extractelement <vscale x 1 x double> %v, i32 0
ret double %x
falsebb:
ret double 0.0
}

define float @f32(<vscale x 2 x float> %v, i1 %c) {
; CHECK-LABEL: f32:
; CHECK: # %bb.0:
; CHECK-NEXT: addi sp, sp, -16
; CHECK-NEXT: .cfi_def_cfa_offset 16
; CHECK-NEXT: csrr a1, vlenb
; CHECK-NEXT: slli a1, a1, 1
; CHECK-NEXT: sub sp, sp, a1
; CHECK-NEXT: .cfi_escape 0x0f, 0x0d, 0x72, 0x00, 0x11, 0x10, 0x22, 0x11, 0x02, 0x92, 0xa2, 0x38, 0x00, 0x1e, 0x22 # sp + 16 + 2 * vlenb
; CHECK-NEXT: addi a1, sp, 16
; CHECK-NEXT: vs1r.v v8, (a1) # Unknown-size Folded Spill
; CHECK-NEXT: andi a0, a0, 1
; CHECK-NEXT: #APP
; CHECK-NEXT: #NO_APP
; CHECK-NEXT: beqz a0, .LBB5_2
; CHECK-NEXT: # %bb.1: # %truebb
; CHECK-NEXT: flw fa0, 16(sp) # 8-byte Folded Reload
; CHECK-NEXT: j .LBB5_3
; CHECK-NEXT: .LBB5_2: # %falsebb
; CHECK-NEXT: fmv.w.x fa0, zero
; CHECK-NEXT: .LBB5_3: # %falsebb
; CHECK-NEXT: csrr a0, vlenb
; CHECK-NEXT: slli a0, a0, 1
; CHECK-NEXT: add sp, sp, a0
; CHECK-NEXT: addi sp, sp, 16
; CHECK-NEXT: ret
tail call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"()
br i1 %c, label %truebb, label %falsebb
truebb:
%x = extractelement <vscale x 2 x float> %v, i32 0
ret float %x
falsebb:
ret float 0.0
}

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