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Description
- Implement
DeviceMemoryBarrierWithGroupSyncclang builtin, - Link
DeviceMemoryBarrierWithGroupSyncclang builtin withhlsl_intrinsics.h - Add sema checks for
DeviceMemoryBarrierWithGroupSynctoCheckHLSLBuiltinFunctionCallinSemaChecking.cpp - Add codegen for
DeviceMemoryBarrierWithGroupSynctoEmitHLSLBuiltinExprinCGBuiltin.cpp - Add codegen tests to
clang/test/CodeGenHLSL/builtins/DeviceMemoryBarrierWithGroupSync.hlsl - Add sema tests to
clang/test/SemaHLSL/BuiltIns/DeviceMemoryBarrierWithGroupSync-errors.hlsl - Create the
int_dx_DeviceMemoryBarrierWithGroupSyncintrinsic inIntrinsicsDirectX.td - Create the
DXILOpMappingofint_dx_DeviceMemoryBarrierWithGroupSyncto80inDXIL.td - Create the
DeviceMemoryBarrierWithGroupSync.llandDeviceMemoryBarrierWithGroupSync_errors.lltests inllvm/test/CodeGen/DirectX/ - Create the
int_spv_DeviceMemoryBarrierWithGroupSyncintrinsic inIntrinsicsSPIRV.td - In SPIRVInstructionSelector.cpp create the
DeviceMemoryBarrierWithGroupSynclowering and map it toint_spv_DeviceMemoryBarrierWithGroupSyncinSPIRVInstructionSelector::selectIntrinsic. - Create SPIR-V backend test case in
llvm/test/CodeGen/SPIRV/hlsl-intrinsics/DeviceMemoryBarrierWithGroupSync.ll
DirectX
| DXIL Opcode | DXIL OpName | Shader Model | Shader Stages |
|---|---|---|---|
| 80 | Barrier | 6.0 | () |
SPIR-V
OpControlBarrier:
Description:
Wait for all active invocations within the specified
Scope to reach the current point of execution.
All active invocations within Execution scope reach
this point of execution before any invocation proceeds beyond it.
When Execution is Workgroup or larger, behavior is undefined
unless all invocations within Execution execute the same dynamic
instance of this instruction.
If Semantics is not None, this instruction also serves as an
OpMemoryBarrier instruction, and also performs
and adheres to the description and semantics of an OpMemoryBarrier
instruction with the same Memory and Semantics operands. This allows
atomically specifying both a control barrier and a memory barrier (that
is, without needing two instructions). If Semantics is None,
Memory is ignored.
Before version 1.3, it is only valid to use this instruction with
TessellationControl, GLCompute, or Kernel execution
models. There is no such restriction starting with
version 1.3.
If used with the TessellationControl execution
model, it also implicitly synchronizes the Output
Storage Class: Writes to Output variables
performed by any invocation executed prior to a OpControlBarrier are
visible to any other invocation proceeding beyond that
OpControlBarrier.
| Word Count | Opcode | Results | Operands | |
|---|---|---|---|---|
4 |
224 |
Scope <id> |
Scope <id> |
Memory Semantics
<id> |
Test Case(s)
Example 1
//dxc DeviceMemoryBarrierWithGroupSync_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export void fn() {
return DeviceMemoryBarrierWithGroupSync();
}HLSL:
Blocks execution of all threads in a group until all device memory accesses have been completed and all threads in the group have reached this call.
Syntax
void DeviceMemoryBarrierWithGroupSync(void);Parameters
This function has no parameters.
Return value
This function does not return a value.
Remarks
The behavior of calls to this function that are within diverging branches of a thread group are undefined.
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x |
See also
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