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[DirectX] Implement Shader Flags Analysis for LowPrecisionPresent #114561

@bharadwajy

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@bharadwajy

Set module-level flag LowPrecisionPresent if any of the module functions use an instruction with operands of llvm::Type::TypeID::HalfID or Int16Ty

This flag is named m_bLowPrecisionPresent in dxc sources.

AC:
Add tests to verify the flag is set.

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