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Building MM and Debugging ModDBInterop #37

@Frosferes2

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@Frosferes2

I've spent some time familiarising myself with VS and F#. If I can get MM to build successfully, I can move on to debugging the issues I brought up earlier.

I'm using VS Community 2022. When I attempt to open and build the MMDotNet solution, I get notifications that I'm missing specific versions of the .NETFramework reference assemblies (4.0, 4.5 etc.). But when I try to install these, the installer says they're already part of my OS and won't proceed. The reference manager says the targetted assemblies were not found.

Is there a way to solve the missing references using Paket or the Github build options you mentioned before? Apologies for the elementary questions. Once this is solved there shouldn't be any more barriers to debugging.

On a side note, I've made a Blender script to generate a akeleton for imported MM meshes. Bone positions are approximated using the weighted mean position of all the vertices in a given vertex group, where mean weights come from the vertex weights. If you are interested, I can share it with you, though I'm not really sure how to do so via Github. I also want to make a partner script that can use this skeleton to symmetrize the vertex groups for more convenient weight painting.

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