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Crash on M1 with multi-threaded rendering on window resize #54519

@chrrrrrrr

Description

@chrrrrrrr

Godot version

3.3.4

System information

macOS 11.6, GLES3, M1

Issue description

Dragging to resize the game window makes it crash when rendering is multi-threaded. Doesn't happen on my intel mac -- only on M1. Using GLES2 seems to fix it in a simple project, but in a larger project it also crashes on GLES2.

Steps to reproduce

Create blank project.
Project Settings > Rendering > Thread > Multi-threaded
Play project
Resize window by dragging a side or corner for a bit to crash it.

Minimal reproduction project

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