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Description
Given for example a LateMinBufferBindingSizeMismatch error:
In a RenderPass
note: encoder = `egui_webpainter_paint_and_update_textures`
In a draw command, indexed:false indirect:false
note: render pipeline = `<RenderPipeline-(1, 1, Gl)>`
Buffer is bound with size 16 where the shader expects 32 in group[0] compact index 0