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area: infrastructureTesting, building, coordinating issuesTesting, building, coordinating issuesbackend: dx12Issues with DX12 or DXGIIssues with DX12 or DXGIbackend: vulkanIssues with VulkanIssues with Vulkanhelp requiredWe need community help to make this happen.We need community help to make this happen.
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Description
Is your feature request related to a problem? Please describe.
Quite often, DX12 can fail without any clear validation error. It would help a ton if we could get more information about those.
Describe the solution you'd like
See https://docs.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation
We'll need a separate instance flag for this, since the perf penalty is greater.
Describe alternatives you've considered
Shoving this behind the existing VALIDATION
flag
Additional context
Similar change will be needed in Vulkan. Distantly related to #1708
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area: infrastructureTesting, building, coordinating issuesTesting, building, coordinating issuesbackend: dx12Issues with DX12 or DXGIIssues with DX12 or DXGIbackend: vulkanIssues with VulkanIssues with Vulkanhelp requiredWe need community help to make this happen.We need community help to make this happen.
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