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This repository was archived by the owner on Jun 18, 2021. It is now read-only.
Panic in wgpu-core\src\command\allocator.rs #314
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After a few day (at most 2 week) I've updated my project to use the latest main version.
The 'wasm' target works fine, but the native (x86) target panics after the first frame in wgpu-core\src\command\allocator.rs:
thread 'main' panicked at 'index out of bounds: the len is 2 but the index is 2', d:\.cargo\git\checkouts\wgpu-53e70f8674b08dd4\a7200bb\wgpu-core\src\command\allocator.rs:33:21
stack backtrace:
0: backtrace::backtrace::trace_unsynchronized
at C:\Users\VssAdministrator\.cargo\registry\src\git.colasdn.top-1ecc6299db9ec823\backtrace-0.3.46\src\backtrace\mod.rs:66
1: std::sys_common::backtrace::_print_fmt
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\sys_common\backtrace.rs:78
2: std::sys_common::backtrace::_print::{{impl}}::fmt
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\sys_common\backtrace.rs:59
3: core::fmt::write
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libcore\fmt\mod.rs:1069
4: std::io::Write::write_fmt<std::sys::windows::stdio::Stderr>
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\io\mod.rs:1537
5: std::sys_common::backtrace::_print
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\sys_common\backtrace.rs:62
6: std::sys_common::backtrace::print
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\sys_common\backtrace.rs:49
7: std::panicking::default_hook::{{closure}}
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\panicking.rs:198
8: std::panicking::default_hook
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\panicking.rs:218
9: std::panicking::rust_panic_with_hook
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\panicking.rs:477
10: std::panicking::begin_panic_handler
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libstd\panicking.rs:385
11: core::panicking::panic_fmt
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libcore\panicking.rs:89
12: core::panicking::panic_bounds_check
at /rustc/a74d1862d4d87a56244958416fd05976c58ca1a8\/src\libcore\panicking.rs:65
13: core::slice::{{impl}}::index<(gfx_backend_vulkan::command::CommandBuffer, usize)>
at D:\.rustup\toolchains\nightly-x86_64-pc-windows-msvc\lib\rustlib\src\rust\src\libcore\slice\mod.rs:2872
14: core::slice::{{impl}}::index<(gfx_backend_vulkan::command::CommandBuffer, usize),usize>
at D:\.rustup\toolchains\nightly-x86_64-pc-windows-msvc\lib\rustlib\src\rust\src\libcore\slice\mod.rs:2732
15: alloc::vec::{{impl}}::index<(gfx_backend_vulkan::command::CommandBuffer, usize),usize>
at D:\.rustup\toolchains\nightly-x86_64-pc-windows-msvc\lib\rustlib\src\rust\src\liballoc\vec.rs:1945
16: wgpu_core::command::allocator::CommandPool<gfx_backend_vulkan::Backend>::maintain<gfx_backend_vulkan::Backend>
at d:\.cargo\git\checkouts\wgpu-53e70f8674b08dd4\a7200bb\wgpu-core\src\command\allocator.rs:33
17: wgpu_core::command::allocator::CommandAllocator<gfx_backend_vulkan::Backend>::maintain<gfx_backend_vulkan::Backend>
at d:\.cargo\git\checkouts\wgpu-53e70f8674b08dd4\a7200bb\wgpu-core\src\command\allocator.rs:209
18: wgpu_core::device::Device<gfx_backend_vulkan::Backend>::maintain<gfx_backend_vulkan::Backend,wgpu_core::hub::IdentityManagerFactory>
at d:\.cargo\git\checkouts\wgpu-53e70f8674b08dd4\a7200bb\wgpu-core\src\device\mod.rs:316
19: wgpu_core::hub::Global<wgpu_core::hub::IdentityManagerFactory>::queue_submit<wgpu_core::hub::IdentityManagerFactory,gfx_backend_vulkan::Backend>
at d:\.cargo\git\checkouts\wgpu-53e70f8674b08dd4\a7200bb\wgpu-core\src\device\queue.rs:335
20: wgpu::backend::direct::{{impl}}::queue_submit<core::iter::adapters::Map<alloc::vec::Drain<wgpu::CommandBuffer>, closure-0>>
at d:\.cargo\git\checkouts\wgpu-rs-40ea39809c03c5d8\c830faa\src\backend\direct.rs:17
21: wgpu::Queue::submit<alloc::vec::Drain<wgpu::CommandBuffer>>
at d:\.cargo\git\checkouts\wgpu-rs-40ea39809c03c5d8\c830faa\src\lib.rs:1599
22: shine_game::render::frame::Frame::end
at .\game\src\render\frame.rs:29
...
The render pass/encoder is a most simple, containing nothing:
let mut encoder = context
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let pass_descriptor = wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: frame.texture_view(),
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.8,
b: 0.0,
a: 1.0,
},
}],
depth_stencil_attachment: None,
};
//log::info!("render pass");
let mut render_pass = encoder.begin_render_pass(&pass_descriptor);
//scene.render(&mut encoder, &pass_descriptor, &mut pipelines);
}
frame.add_command(encoder.finish());
Any hint ?
Is it my mistake or the error is in the engine ?
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