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It is easy to leak mesh data #464

@brendanzab

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@brendanzab
loop {
    let mesh = graphics.device.create_mesh(vertices.as_slice());
    let slice = terrain_mesh.to_slice(gfx::TriangleList);
    let state = gfx::DrawState::new().depth(gfx::state::LessEqual, true);
    let batch: shader::Batch = graphics.make_batch(&program, &mesh, slice, &state).unwrap();
}

Not sure how to fix this.

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