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Description
Description
The problem appears when a recursive asyncSeq loop yields a number of elements and at least one async bind is inside the loop.
Repro steps
The performance drop can reproduced by the following test case:
open System.Diagnostics
open FSharp.Control
let rec generate cnt = asyncSeq {
if cnt = 0 then () else
let! v = async.Return 1
yield v
yield! generate (cnt-1)
}
[1000;2000;4000]
|> List.iter (fun numbers ->
let sw = Stopwatch.StartNew()
generate numbers
|> AsyncSeq.iter ignore
|> Async.RunSynchronously
printfn "%d: %A" numbers sw.Elapsed)The function generate above yields cnt numberd (all '1's), and it produces the following output on my machine:
1000: 00:00:01.1934439
2000: 00:00:04.7116588
4000: 00:00:18.9604031
Expected behavior
The time it takes to iterate the asynchronous sequence should be proportional to the number of elements it generates.
Actual behavior
The performance seems to be about O(n^2) instead of O(n).
Known workarounds
Try to avoid recursion in all asyncSeq scenarios that may return more than a few hundred values.
Related information
I've tested Release builds of master and @eulerfx's perf branch with no noticable difference. A number of functions in AsyncSeq.fs use a similar looping pattern and might be affected, too.