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Even-Odd winding not working properly on dx11 #7

@AnuraDev

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@AnuraDev

the green fill. idk how hard is it to fix, seems to be compute shader bug. (or maybe wrong parameter transfer)

dx11: https://i.imgur.com/JwbARtG.png

dx9: https://i.imgur.com/FqYHY2V.png

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