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Description
Please fill in the following fields:
Unity editor version: 2018.4.4f1
Firebase Unity SDK version: 6.2.2
Firebase plugins in use (Analytics, Crashlytics, DynamicLink, RemoteConfig):
Additional SDKs you are using (Facebook, Applovin, Appsflyer.):
Platform you are using the Unity editor on (Windows):
Platform you are targeting (Android):
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
The game freezes during an error.
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? No
08-02 14:47:09.614 700-887/? E/MessageQueue: IdleHandler threw exception
java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: 'samsung/dreamltexx/dreamlte:9/PPR1.180610.011/G950FXXU5DSFB:user/release-keys'
Revision: '10'
pid: 700, tid: 887, name: UnityMain >>> com.companyname.gamename<<<
r0 00000001 r1 a6ff05c0 r2 b431a1a0 r3 cea97d60
r4 b431a1a0 r5 a6ff05c0 r6 00000000 r7 00000000
r8 00000000 r9 00000004 sl cea98470 fp cea97da8
ip bd73a708 sp cea97d28 lr bd683b03 pc bd683734 cpsr 00000377
at libFirebaseCppApp-6_2_2.firebase::crashlytics::internal::CrashlyticsInternal::LogException(char const*, char const*, std::__ndk1::vector<firebase::crashlytics::Frame, std::__ndk1::allocator<firebase::crashlytics::Frame> >)(crashlytics:19)
at libFirebaseCppApp-6_2_2.firebase::crashlytics::Crashlytics::LogException(char const*, char const*, std::__ndk1::vector<firebase::crashlytics::Frame, std::__ndk1::allocator<firebase::crashlytics::Frame> >)(crashlytics:26)
at libFirebaseCppApp-6_2_2.Firebase_Crashlytics_CSharp_FirebaseCrashlyticsInternal_LogException(Firebase_Crashlytics_CSharp_FirebaseCrashlyticsInternal_LogException:54)