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Hi,
I am starting to get this error much more frequently. I am receiving this with Crashlytics.
I am using Unity Firebase SDK 6.0.0 and Unity 2019.1.7f with a target architecture for Armv7.
Seems to be related to Auth model, but since I can't reproduce I can't trace it.
Maybe someone encountered this and have a direction of how to solve this.
Log:
Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000014
Build fingerprint: 'samsung/dreamltexx/dreamlte:8.0.0/R16NW/G950FXXU4CRL3:user/release-keys'
Revision: '10'
pid: 570, tid: 674, name: UnityMain >>> com.game.name <<<
r0 00000000 r1 00000000 r2 000002a2 r3 00000000
r4 00000001 r5 af6235c8 r6 af6235cc r7 d097b780
r8 cd1c2068 r9 00000000 sl cd1c284c fp cd1c20a0
ip bf532e6c sp cd1c2028 lr bf46e64b pc bf4a7fa8 cpsr 000002a2
at libFirebaseCppApp-6.firebase::ReferenceCountedFutureImpl::ReferenceFuture(unsigned int) + 21(ReferenceCountedFutureImpl:21)
at libFirebaseCppApp-6.firebase::FutureBase::FutureBase(firebase::detail::FutureApiInterface*, unsigned int) + 16(FutureBase:16)
at libFirebaseCppApp-6.firebase::auth::User::GetToken(bool) + 130(auth:130)
at libFirebaseCppApp-6.firebase::auth::User::GetTokenThreadSafe(bool) + 8(auth:8)
at libFirebaseCppApp-6.Firebase_Auth_CSharp_FirebaseUser_Token + 20(Firebase_Auth_CSharp_FirebaseUser_Token:20)