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Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), Error #417

@ColorTwist

Description

@ColorTwist

Hi,
I am starting to get this error much more frequently. I am receiving this with Crashlytics.
I am using Unity Firebase SDK 6.0.0 and Unity 2019.1.7f with a target architecture for Armv7.
Seems to be related to Auth model, but since I can't reproduce I can't trace it.
Maybe someone encountered this and have a direction of how to solve this.

Log:

Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000014
Build fingerprint: 'samsung/dreamltexx/dreamlte:8.0.0/R16NW/G950FXXU4CRL3:user/release-keys'
Revision: '10'
pid: 570, tid: 674, name: UnityMain  >>> com.game.name <<<
    r0 00000000  r1 00000000  r2 000002a2  r3 00000000
    r4 00000001  r5 af6235c8  r6 af6235cc  r7 d097b780
    r8 cd1c2068  r9 00000000  sl cd1c284c  fp cd1c20a0
    ip bf532e6c  sp cd1c2028  lr bf46e64b  pc bf4a7fa8  cpsr 000002a2

       at libFirebaseCppApp-6.firebase::ReferenceCountedFutureImpl::ReferenceFuture(unsigned int) + 21(ReferenceCountedFutureImpl:21)
       at libFirebaseCppApp-6.firebase::FutureBase::FutureBase(firebase::detail::FutureApiInterface*, unsigned int) + 16(FutureBase:16)
       at libFirebaseCppApp-6.firebase::auth::User::GetToken(bool) + 130(auth:130)
       at libFirebaseCppApp-6.firebase::auth::User::GetTokenThreadSafe(bool) + 8(auth:8)
       at libFirebaseCppApp-6.Firebase_Auth_CSharp_FirebaseUser_Token + 20(Firebase_Auth_CSharp_FirebaseUser_Token:20)

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