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Fix user-agent register timing in C++ and Unity SDK #1217
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99994e6
Change user-agent register timing in C++
chkuang-g 06bd6a2
Add Android utility `CallAfterEnsureMethodsCached`
chkuang-g 141c3e1
Update according to the review feedback
chkuang-g 88c003e
Merge branch 'main' into patch/user-agent-timing
chkuang-g 783bd65
Fix test fail
chkuang-g 4e00f82
rename the function
chkuang-g d6c682b
format code
chkuang-g f5435d8
Update according to the comments
chkuang-g 4aa4f40
fix lint
chkuang-g 3e68401
format_code
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Original file line number | Diff line number | Diff line change |
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/* | ||
* Copyright 2023 Google LLC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#ifndef FIREBASE_APP_SRC_APP_ANDROID_H_ | ||
#define FIREBASE_APP_SRC_APP_ANDROID_H_ | ||
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#include <jni.h> | ||
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#include <functional> | ||
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namespace firebase { | ||
// Make sure the Java classes and methods are cached before triggering the | ||
// the callback. Can be slow if this is called BEFORE any Firebase App is | ||
// created. This is currently used by Unity SDK. | ||
void CallAfterEnsureMethodsCached(JNIEnv* env, jobject activity, | ||
std::function<void()> callback); | ||
} // namespace firebase | ||
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#endif // FIREBASE_APP_SRC_APP_ANDROID_H_ |
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